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Super Smash Bros. Titles





Here will be displayed the various game titles via the Super Smash Bros. series. There will be notable differences, adding and taking out of characters, and more.

Super Smash Bros. -- (1999) for Nintendo 64




Super Smash Bros. was the game that started the franchise. This game allowed you to use famous Nintendo characters to fight and see who would win. Other than the prospect of playing many varied characters, this game was unique because other than most fighting games, Super Smash Bros. made it's objective to get your opponent at a high "damage percentage". The higher the percentage, the farther the person would be sent when attacked. If the character went so far as to come off of the screen, they they would lose a life and appear back on the stage. Other than that, game had virtually no plot, other than the devious Master Hand would make characters fight in different terrains for no purpose. At the end of the game, you must destroy the Master Hand for your freedom. This was an amazing multi-player game, as you could play with four people at once; without the annoying split screen. This game also made use of almost all the buttons and some people deemed it too complicated a game for it's time. Some of the game pros got hooked, and that's probably why it was so popular. Many choices for characters, stages, and the moves and attacks you would use made it exciting and addicting. You could also unlock secret characters and a secret stage. You could also use items to add to the fray; items that could be thrown at opponents, use as weapons or that would benefit you somehow. It's such as Mario's hammer from the Donkey Kong arcade could be used to bash enemies. The many variables in this game made it popular and had lots of people buying it.

Super Smash Bros. Melee -- (2001) for Nintendo Game Cube




Super Smash Bros. Melee was even more popular than it's prequel, Super Smash Bros. With release of debut with the Nintendo Game Cube, sales on this game was incredibly high. With the Game Cube's enhanced graphics, Melee's fights could look better than ever. Keeping all of the characters from the original game (and changing some characters move set a bit) was a good way to keep Smash Bros. Veterans, while adding new characters still kept them because they wanted to know if they could use the new characters! Melee virtually doubled the amount of characters (including unlockable characters) and almost tripled the amount of stages you could go to. There were a significantly more amount of items you could use as well. This game didn't really have a plot either...just basically continued with the originals plot with the Master Hand. Though, they did have a new form: statue form. In statue form, they could not fight which would deem them as virtually dead. However, characters still had the blind-fighting characteristics they acquired from the previous game. Melee also had many different single and multi-player modes including Adventure and All-Star Mode, Home-Run Bat Mode, Multi-man Melee mode and Special Melee. Special Melee would allow you to have an entire match to be either always invisible, faster, bigger, smaller, metal, or you could use a camera to take pictures of matches. With so many new modes and things to do (take snapshots, collect trophies, unlock characters and stages and explore Classic, Adventure and All-Star Modes), Melee naturally became them most popular game for the Nintendo Game Cube to date.

Super Smash Bros. Brawl-- (2008) for Nintendo Wii




Super Smash Bros. Brawl was said to be the most anticipated game for 2008...and it probably was. With seven years since the prequel's release, Melee, Super Smash Bros. fans were getting steamed for a sequel to come out. A year after the debut of the rapidly selling Nintendo Wii, Super Smash Bros. Brawl finally confirmed a release date of December 3rd, 2006. However, with so much in the game, they were forced to delay it to February 10th, 2007. With yet more things needed to be finished, they were again forced to delay it to the date March 9th, 2008. Brawl would release about a month in Japan early, so Americans and Europeans were crazy to buy Japanese copies of Brawl...even going as high as $85 dollars for one copy. Fans eagerly await the date of 3/9/08, and until then will they get their copies in the US. Brawl had many rumors as far as the possible characters were consigned, and what  new things you were able to do. In the end, Brawl did take out five of the Melee characters, including those such as Dr. Mario, Roy, Young Link (though replaced with "Toon Link" from The Legend of Zelda: Wind Waker), Pichu and Mewtwo (Though "Lucario" was very similar to Mewtwo, as they shared the same jump style and Standard Special Move). Some believed that Veterans such as Ness and Captain Falcon were also going to be absent, but as it turns out they still made it as unlockable characters. They virtually all of the items from the previous games and added some of their own, one of which being what is called a "Smash Ball". Characters would do their best to pummel the Smash Ball in hopes of getting it first. Once obtained, the character who was in possession of it would release a gargantuan attack that would send opponents flying. Smash Ball powers could also make you change into another character entirely: like Bowser's Giga Bowser and Samus' Zero Suit Samus. Unlike the two prior games, Brawl would allow you to play on Nintendo Wi-Fi and battle people from around the world. This would eliminate the prospect of beating the game, as there could always be someone else who might be better than you out there that you could attempt to beat with Wi-Fi. If you are particularly good with a certain character that happens to be unlockable, you are still able to fight as him or her, though it might give it away for another person who owns the game that might be fighting on Wi-Fi. Like Melee, there were many side things to do such as collect stickers, trophies, take snapshots, Home-Run Bat contest, multi-man Brawls and even a landscape editor. The Landscape Editor allowed you to create your own Smash Bros. terrain. You could fight on it with friends or yourself! However, many extras like snapshots, custom stages, and sticker collections used more memory then the original amount. Super Smash Bros. Brawl has made the Wii more popular than ever.


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